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Hello,
I try to this include file to explode the following object.
But at the time the explosion shall begin the object is invisible.
Does anyone know if there is any restriction to use this include file?
And can anyone give me a solution how I can solve the problem?
If you need more information please write.
Thank you,
Reinhard
<code>
#declare DyingstarObject=sphere { <0,0,0>, 1
texture {
pigment {
bozo
color_map {
[0.0 color rgb <0.3, 0, 0>]
[1.0 color rgb <0.6, 0.2, 0>]
}
turbulence 0.3
scale 1/2
}
}
texture {
pigment {
agate
color_map {
[0.0 color rgbf <1, 1, 1, 1>]
[0.5 color rgbf <1, 1, 1, 1>]
[0.5 color rgbf <0.5, 0, 0, 1>]
[0.75 color rgb <0.5, 0, 0>]
[1.0 color rgb <1, 0.5, 0>]
}
turbulence 1.0
scale 1.5
}
}
texture {
pigment {
granite
color_map {
[0.0 color rgb <1, 1, 0>]
[0.2 color rgbf <1, 1, 1, 1>]
[1.0 color rgbf <1, 1, 1, 1>]
}
}
}
finish{ ambient 1.9 diffuse 0.9 brilliance 0.6 roughness 1.5 crand 0.25}
scale<1.07,1,1.07>
scale PlanetScale
}
</code>
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